Violence, Video Games, and Regulation 02/10/2009
Prelude: When I was in elementary school, I can recall some horror stories that were related to me by well-meaning adults who were concerned about the violence and satanic influence of Role Playing Games. They were certain that anyone who threw the 12 sided die was going to end up on a murder streak one day because they were giving their soul to the Devil. * * * The first game I played with any sort of violent content (other than Super Mario Bros where Mario would squash evil turtles and spit fireballs at Koopas) was Wolfenstein 3D. It gave me headaches because the motion on the screen was a little jumpy and my eyes hurt because I often forgot to blink. Now, it was a really innovative game when it came out, but it almost seems arcane compared to the sort of graphic generators gaming developers are using to create hits like Halo and Call of Duty. CommentsSean Dey 02/10/2009 10:25
They have one, Nate.
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Sean! Absolutely the ESRB is out there!
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02/10/2009 10:40
As a video game industry professional I can say that the reasons why these games are made are purely based on the demand for them. Companies run studies on what will sell, and only that which holds the publics interest will be made. As the industry stands there are rating systems in which all video games are voluntarily submitted for called ESRB(Entertainment Software Rating Board) http://www.esrb.org/index-js.jsp that you mentioned. Although voluntary major gaming companies and stores have adopted policies that they will only carry rated games. From hear say in the industry I've heard the ratings are based more on the culture in which the game will be introduced to, as for America they tend to allow more violence than sexual content and vice versa for European releases. There are many associations in which will continue to do research on what is socially expectable and what type of effects there maybe on children who are not quite ready to handle certain types or ratings.
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